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- %
- % Demo I once saw on the Amiga
- % (Just a quicky...)
- %
- % 9th May, 1993
- %
- % By Martin Brownlow
- %
-
- type ground "\data\ground.3d";
- type bouncy "\data\ball.3d";
-
- prefs "\data\sph_pref.prf";
- palette 5;
-
- object thing type bouncy at [0,0,800] looking [180*16,0,0];
-
- object g1_1 type ground at [-400,300,400];
- object g1_2 type ground at [0,300,400];
- object g1_3 type ground at [400,300,400];
-
- object g2_1 type ground at [-400,300,800];
- object g2_2 type ground at [0,300,800];
- object g2_3 type ground at [400,300,800];
- object g2_4 type ground at [800,300,800];
-
- object g3_1 type ground at [-800,300,1200];
- object g3_2 type ground at [-400,300,1200];
- object g3_3 type ground at [0,300,1200];
- object g3_4 type ground at [400,300,1200];
- object g3_5 type ground at [800,300,1200];
- object g3_6 type ground at [1200,300,1200];
-
- object g4_1 type ground at [-1200,300,1600];
- object g4_2 type ground at [-800,300,1600];
- object g4_3 type ground at [-400,300,1600];
- object g4_4 type ground at [000,300,1600];
- object g4_5 type ground at [400,300,1600];
- object g4_6 type ground at [800,300,1600];
- object g4_7 type ground at [1200,300,1600];
-
- camera cam1 at [0,-50,0] looking [0,0,0] active;
- lightsource lig1 at [0,-500,0] lit;
-
- cam1.main[]{ x = thing.thru; frame; }
- lig1.main[]{ x = thing.thru; frame; }
-
- thing.main[]{
- thru = 0;
-
- while [ thru<200 ]{
- rotate to [0,(thru*360*16)/400,0];
- move to [0,0,800] forward [200];
- x=thru; z=800;
- if [y>0] { y = y * (-1); }
-
- rotate to [180*16,0,(thru*360*16)/400];
-
- thru = thru + 8;
- frame;
- }
- endsim;
- }
-
- g1_1.main[]{ wait; }
- g1_2.main[]{ wait; }
- g1_3.main[]{ wait; }
-
- g2_1.main[]{ wait; }
- g2_2.main[]{ wait; }
- g2_3.main[]{ wait; }
- g2_4.main[]{ wait; }
-
- g3_1.main[]{ wait; }
- g3_2.main[]{ wait; }
- g3_3.main[]{ wait; }
- g3_4.main[]{ wait; }
- g3_5.main[]{ wait; }
- g3_6.main[]{ wait; }
-
- g4_1.main[]{ wait; }
- g4_2.main[]{ wait; }
- g4_3.main[]{ wait; }
- g4_4.main[]{ wait; }
- g4_5.main[]{ wait; }
- g4_6.main[]{ wait; }
- g4_7.main[]{ wait; }
-
-